Erikari

We are happy to announce outline rendering support for all shaders in our spine-unity runtime! This makes it easy to show colored selection outlines around characters, animated Spine UI elements, and much more.

Read the blog post here:
Blog: Outline shaders for spine-unity

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Erikari

Erikari
  • Messages: 2189

foriero

Great work Spine Team. :-) THANK YOU :-)
Founder & CEO Foriero s.r.o.
https://studio.foriero.com
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foriero
  • Messages: 274

derek99

Great work!!
This new function is pretty COOL! THANK YOU!!!
But the thickness of outline is varied in Unity.
Already leave space to not cut off the outline.
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derek99
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Harald

Thanks for your kind words, glad you like it! :)
But the thickness of outline is varied in Unity.
The outline width is constant in texel size (in texture space), so if you the wing and hat parts are scaled twice as large (half the texel-density on screen), then the ouline will show the same "twice as large" scaling effect.

I have created an issue ticket here to support constant outline width in screen-space:
https://github.com/EsotericSoftware/spine-runtimes/issues/1615
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Harald

Harri
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derek99

Harald a écrit:I have created an issue ticket here to support constant outline width in screen-space:
https://github.com/EsotericSoftware/spine-runtimes/issues/1615
Thanks for reply! :) Great help!
derek99
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Arnissan

Is this URP compatible?
Arnissan
  • Messages: 63

Risu_chuu

Is there or will there be a packer for Spine projects?
Where Spine collects all source folders and save them to a master folder for when a project has been completed.
Similar to the 'Collect dependencies' in After effects.

*Im not sure where suggestions should go *
Risu_chuu
  • Messages: 4

Cranktrain

Arnissan a écrit:Is this URP compatible?
I also have the same question!
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Cranktrain
  • Messages: 59

mulot

Damn I love the Spine team !!!
Thanks a lot ! :)
mulot
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