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2 mois plus tard

Many characters rigged in Spine require additional images for some of their parts during their animations, for example to add perspective or visual effects. When these new parts are meshes, it can be tricky to bind them to bones and setup weights because the pose where they are needed is in an animation, not the setup pose. This post covers how to do exactly that!

Blog: Mesh binding tutorial

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We'd love to hear your thoughts about it 😃

11 jours plus tard

really nice tip !
thank you Erika 🙂