Hi there - I'm using a SkeletonAnimation on a Unity canvas. The root canvas is Screen Space - Camera. The SkeletonAnimation has multiple materials.
I have noticed that the draw order of images on separate materials can be incorrect. Scene view shows a correct draw order, yet the render will act "confused", occasionally flickering the image in front and behind of other images.
Incorrect draw order:
Correct draw order:
Is there additional canvas or camera setup that needs to happen to get it to render reliably?
Thanks for any help