PROJECT
Unannounced 2D metroidvania (codename "Project Silt"): a somber, myth-driven souls-like platformer in Godot 4.7. Cel visual style - flat fills, bold outlines; all lighting is engine-side.
ROLE
Design, rig, and animate the playable lead: a woman, 26, mixed heritage, modern practical clothing. Full canon sheet and art direction doc provided.
SCOPE
three phases, each paid separately, gated on sign-off:
- A. DESIGN: locked design with turnaround, expressions, action pose
- B. RIG: Spine Professional mesh rig, export-tested in the official spine-godot runtime (developer handles engine integration). Rig includes weapon/prop attachment slots and hand articulation for future object-handling sets (later contracts)
- C. ANIMATION: 19-anim gameplay set (idle, run, jump cycle, 5 attacks incl. aerial + plunge, dodge, block/parry, heal, hits, death, interactions) to locked 60Hz frame data - timing sheets and a reference capture supplied
TERMS
Work-for-hire under written agreement; .spine file and layered sources included in delivery; credit given; all work human-made (contractual). You work directly with the project's sole decision-maker - fast feedback, fast sign-offs, no committee revisions.
BUDGET
Paid contract, per-phase payment; budget shared on first contact. Not revshare.
TIMELINE
Design targeted to start in 3 weeks; 11 weeks end to end, flexible.
Partial applications welcome - design-only or rig/animate-only both considered; open to pairing two specialists.
TO APPLY
DM me here on the forum (Discord available on request) with your per-phase quote (or phases of interest), your location (US-based preferred; Canada/UK/EU/AU also considered - contracting and jurisdiction reasons), portfolio links closest to bold-outline flat-color work, and any Spine work shipped into an engine. Shortlisted applicants receive full materials under a short mutual NDA.