MMonkeyMike Hey there, long time user and fan of this program! I've only ever animated in Spine, but lately I've been tryin to import my work in Unity. Well despite tryin my best to look for an answer I've been stuck on this issue where I've got one bone with inherited rotations turned off parented to another bone that's rotating - it all looks fine and smooth in Spine, but it seems to twitch in Unity. I hope that all makes sense, but I also made a video Any help would be so much appreciated! I'm using 3.8 with the 3.8 runtime too.
Harald How did you rotate the skeleton's bone in Unity? In other words, how did you apply the Transform's rotation shown in the video to the bone?
MMonkeyMike Thanks for the reply! Here's a more thorough video. I'm using an override to override the "test" bone. The "Chest" bone has inherit rotations off and it's offset in space so that when i rotate the "test" bone the "Chest" bone moves around in a smooth circle. In the video, I also delete the override to show that it's not the override making the flicker happen :think: . I've also included pics of my export settings, just in case for whatever reason it may be that. Thanks!
Harald Thanks very much for reporting! This indeed seems to be a bug in the spine-csharp runtime, I have opened an issue ticket here: https://github.com/EsotericSoftware/spine-runtimes/issues/1606 The issue has just been resolved. New unitypackages can be downloaded here as usual: Spine Unity Download Thanks again for reporting!