...or maybe I have done something weird with my rig.
Essentially I've set up a (quite complex) rig, which deals with multiple directions, meshes and skins.
I'm finding a problem when I'm animating a change in a mesh which is skin exclusive.
So for example, my skin A character is wearing dungarees, but the other characters are not.
With my dungarees, there are several different meshes per direction. I'll key the dungaree into the profile view, all works fine when I test it.
Then, if I got to another skin (skin B) and key something within that which is also skin exclusive (let's say a hair mesh), I'll often go back to skin A and the dungarees have reset to what they were at before. If I fix that dungaree, I'll go back to skin B and the hair mesh has returned back.
I've gone back many times, made sure everything was keyed etc. It seems to me that the keys for the new skin attachments are overwriting those of the old skin, and with that the data of particular parts. However, it doesn't seem to effect all the skin exclusive parts, confusingly.
This also happens if I turn off (in animation) a mesh, or if I animate a colour 🙁
Any solutions, is this a known bug?
Cheers!
Hollie