I need to change the direction in which an IK chain bends. While in 'setup' mode, I can change the 'Bend' to/from positive, but while in animate mode, that checkbox is grayed out. It would be absolutely awesome if there was a mix slider for this, in the future, but I need a solution much faster than a new feature could be added.
So, what is the work around to get a limb of a character to flip to the other direction? It can flop the images or not, that doesn't matter AS much to me. I'm basically turning a character around in an animation, and the limbs need to start pointing the other direction. I've tried scaling across two different direction, but that seems to flatten the bones, and then go right back to the direction they already were bent.